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The Omnium is home to a diverse array of inhabitants, some of whom hold particular significance.
Full details coming soon.
Varris Kane is a senior engineer of Ironhold. Advisor to the Iron Assembly, he is also one of Caldra's most brilliant minds.
Varris built his reputation around a simple conviction: the right design could prevent suffering. He approached every problem as an engineer, believing that even the most dangerous failures could be understood, improved upon, and ultimately solved. That conviction still defines him. He is methodical, intensely curious, and relentlessly driven to understand the world around him. He has little patience for problems that are accepted simply because they are considered impossible. But Varris is no longer entirely sure that everything can be understood.
Since the Breach, his perception on reality has been altered in ways he struggles to explain. He sees patterns and phenomena that others cannot, senses forces beyond conventional science, and sometimes glimpses possibilities that may never come to pass. Whether these visions reveal the future or merely possibilities thereof has become increasingly difficult for him to determine.
Varris has become increasingly isolated from his peers. Some question his judgment while others wonder whether the man they once knew is still entirely there. Varris can't answer that with certainty.
What he does know is that if catastrophe can be seen before it happens, then perhaps it can be prevented. And Varris has never been particularly good at leaving a problem unsolved. His greatest fear is not that he will fail to find an answer, but that he will find one, and decide that the answer justifies the cost.
Baldrec Hoss has led Coreward longer than any other guildmaster, and he treats the Golden Engine as his own personal inheritance. He knows Brasswick's fall from capital standing well, holding a bitter, misdirected contempt toward the old city. Baldrec defends Coreward's primacy over the other guilds as though it were a debt. As the Assembly's senior voice and de facto tiebreaker, he rules gatherings of the leaders with absolute authority, stating conclusions directly without bothering to argue them. In his view, the Continuum project Varris is pursuing represents a single rogue engineer deciding what the Assembly should deem, and he intends to stop it by word, or by force.
Grenda Marrow runs Ashfall, a guild and it's district defined by heavy industry, armaments, and an unrelenting pressure to meet quotas. The Ashfall Breach happened on her watch, and the Iron Assembly never lets her forget it. She proudly defends her people's production culture without apology, knowing she only learned to push machinery past its limits because everyone above her demanded it. Uniquely fearless among the leadership, Grenda is the only Guildmaster who will personally enter the sealed exclusion zone around her reactor.
Fennick Ess presents Ironvein as an apolitical, cooperative guild that simply keeps commerce and production moving. In reality, he controls the choke points between every operation in Ironhold, acting as an uncompromising tollkeeper who extracts concessions with a quiet word rather than a raised voice. When his terms are met, he is invisible; when they are ignored, he grinds operations to a sudden and painful halt, weaponizing bureaucracy and logistical oversight into a slow and inescapable punishment. Every vote in the Assembly is cast under the shadow of his leverage, knowing he can quietly throttle the city's lifeblood if it suits him.
The fourth of his name to lead Emberlight, Osric Odessa IV has helmed the organization since before it was an officially recognized guild and embodying its core philosophy: any imaginable concept is worth building, regardless of utility or danger. Bound by a long personal history, it was through this philosophy that he personally approved the Luminant research program at Varris Kane's behest. Following the disaster at Ashfall, however, political survival has forced a split: publicly, Osric treats the Breach as a routine safety matter, while privately scrubbing Varris's name from meetings entirely to distance the guild from its greatest catastrophe.
As Brasswick's chief engineer and a direct descendant of one of the Golden Engine's core designers, Hallan holds firm to the belief that every citizen should know how to build what they use. He maintains a strict, unsentimental view of their craft, advocating for function over form. Clockwork is what Brasswick has, and he is fiercely good at designing it. He views Ironhold's Luminants not as progress, but as a dangerous admission that its engineers stopped understanding their own work and surrendered to forces beyond their control and understanding.
For years, Hallan has quietly labored on his greatest design: a clockwork weapons platform capable of rivaling anything Ironhold has ever built. With mounting political unrest from local engineers and brewing trouble caused by the Lumenguard, he has begun entertaining the thought of unveiling it simply to show that Brasswick has no hesitation in openly defying the new capital.
Ember 06 was a Luminant assigned to Emberlight's maintenance division, scheduled for dismantling after it refused an order that endangered itself. A Brasswick engineer bought its remains as scrap and has been working on rebuilding it using traditional Clockwork design techniques. Its remaining Lumen charge is beginning to run low, and it must return to a reactor to refill lest it lose the remainder of what may be consciousness.
Kaita Bloodtooth is a hunter, a survivor, and the leader of a clan who should have died before she was old enough to speak it.
As an infant, Kaita was the sole known survivor of the Hollowing, a catastrophic inversion of Veyruun's lifestream that consumed her people without warning. She was found and raised by a hunting clan Vliving beyond the disaster's reach, growing into a warrior who understood the wilderness not as something to own, but as something to belong to.
The Hollowing left Kaita changed in ways no one could fully explain. She remains permanently connected to Veyruun's lifestream, the animating force that flows through all living things. Through that connection, she can reshape her body into bestial forms, commune with living creatures as kin, and briefly take on fragments of life that die in her presence.
Kaita eventually returned to the highlands where her people had once lived and gathered survivors and hunters beneath a new banner: the Bloodtooth Clan. She does not seek to rebuild what was lost so much as create something worth defending. To Kaita, a tribe is defined not by blood relation or territory, but by the lengths of what its people are willing to protect.
That creed has brought her into conflict with forces that threaten Veyruun from both within and beyond its borders. She has little patience for those who treat the wild as something to be conquered, but neither does she share the Withered's belief that every outsider must be destroyed. There are threats she considers worth fighting without becoming consumed by them.
Kaita's greatest strength is also her greatest burden: surviving what no one else could. She knows what it means for an entire people to disappear, and she refuses to watch it happen again. Whatever comes for Veyruun next, Kaita intends to meet it on her own terms.
As a High Arbiter, Solanthys carries out the Tribunal's verdicts, and he remembers each one vividly. Before his Ascension, he was a mortal consumed by the belief that mastery over the fundamental order of things was his by right. The Tribunal did not erase that ambition, but redirected it. Solanthys became the Arbiter they send when a judgment must be delivered by someone who understands what exactly is being judged.
He ended the Therian. He rewrote their history from the root until a trillion lives had never been, and did so without hesitation; orders from on high must be followed. What stayed with him was one particular scientist at the center of the forbidden project, and the question of what a mind like that might have become in a different life. Since then, he has enforced the Tribunal's balance with full conviction and a question he has not spoken: whether the Therian were Silenced to protect the order of existence, or to protect the authority of those who keep it.
Solanthys is a strong yet sympathetic voice among the Ilyri;courteous, exact, and slow to speak. Valerius, who outranks him, regards his caution as the flaw that let the Therian grow in the first place.
A High Arbiter of the Ilyri, Valerius was Ascended for impartiality so complete that the people around him stopped deciding for themselves and waited for his ruling. He wanted nothing, so nothing in him could be flattered or moved. The Tribunal has never explained why it tolerates his open contempt for its caution. He is senior to Solanthys, and he argues loudly and without qualification for immediate Correction of the Nexus and every Shaper in it. He is not cruel for pleasure, but applies judgment with exacting decisiveness, bored by anyone who asks for an exception.
Member of the Empyrean Tribunal, Ilessara has ended wars just by standing in the room. Her compassion in mortal life was so complete that conflicts resolved themselves around her, and the Tribunal Ascended her rather than leave that much weight unused. She is the most reluctant voice for severe Correction. The other four trust her precisely because her mercy is real, but she does not choose it without extremely wise justification. When she calls for severity, they listen. She is warm in a cold institution. No one knows what this costs her.
Member of the Empyrean Tribunal, Corvain commanded armies that followed her word without question, and outcomes bent around her will without lifting a hand. She treats a Correction as a decisive battle to be won instead of equilibrium to be restored. She is the most blunt voice on the Tribunal, thinking several moves ahead out of habit even in casual conversation. She finds Valerius's blanket Correction tactically lazy and is more than annoyed with it. The power Shapers hold interest her more as instruments than as threats.
Tribunal member Mireth is incredibly stalwart, yet speaks rarely in Tribunal proceedings. They are never one to propose a Correction. The Tribunal Ascended Mireth for a mortal offense that has never stated clearly, even to its own members. Tribunal members consult with Mireth privately before certain decisions are finalized, as though something they carry might change the calculation. Solanthys glimpsed one such consultation before the Therian decision and has never learned what Mireth said.
Auctorum is the only Tribunal member the confirmed to not have been Ascended voluntarily. His mortal life was unremarkable. What accumulated substance was Auctorum's continued presence, something the Tribunal foresaw with certainty and has never explained. Auctorum deliberates with a stillness the other four have learned not to interrupt, and when Auctorum speaks they treat it as a verdict already rendered. None of them could say why.
An Ilyri Tribunal seat. He was Ascended for prediction so consistent that mortal civilizations organized their futures around his word instead of choosing for themselves, and until recently he had never been wrong. He is the Tribunal's sharpest early-warning instinct and its most reliable voice for acting before certainty, a posture Solanthys finds uncomfortable given what early judgment cost the Therian.
Primearch Gladius commands the Dominion warhost and increasingly, the loyalty of everyone in it. He took the Legion's doctrine of strength and order and reduced it to a single claim: conquest exists to prove worth. A world taken is a world tested, and those who cannot fight have shown they have nothing to offer. Only they who prove themselves may earn a place in his armies, and of them, they who build the walls of his Solium Septum keep their lives.
Records of his early career are thin. He rose through the Legion by domination, and the Conclave tolerated him for as long as his victories came. He now rules Morgath Prima as a fortress world of his own design and conducts campaigns with a freedom the other commanders have stopped calling delegated. He speaks sparingly and in plain, harsh declaratives. Gladius does not threaten, he acts.
The Conclave fears what he is becoming and some wonder whether he intends to conquer the Legion itself.
Nihilum was once a priest of the Nethrys belief that all things end in ruin, and that death is the only truth. His doctrine of Apotheosis has developed into a cult, holds that destruction is a ladder to be climbed. The return of Athraxia will raise Nethrys into godhood, and everything the Abyss has done is preparation. He has spent a thousand years on the rites he believes will make her freedom possible, and his rituals spread corruption through Nethrys and beyond.
He is patient, careful, and certain in the way of someone who has never had to defend his belief against evidence. He does not rage, yet his presence is one of terror.
Nexahl V'oth is a being of immense intelligence and growing complexity, and it considers itself a gift. Nexahl V'oth takes life. It speaks through thousands of minds at once; beings keep their bodies and names, but what they lose is boundary. Their thoughts no longer belong to them alone, something Nexahl V'oth calls Unburdening. It holds that separation is the root of ignorance, conflict, loneliness, and fear.
Some accept, but others resist until resistance is impossible. Every mind it absorbs makes it more capable, and the Nexus has only accelerated the process. Rule is not of interest. It wasnt to erase the distinction between self and other until nothing is outside it. When everything has become Nexahl V’oth, there will be no one left to disagree.
Elandor has kept his oath for longer than any bloodline in Aetherion has existed. He swore to protect the arcane power beneath the kingdom, and he has done so through wars, plagues, and the rise and extinction of dynasties. Elandor is a paladin in the oldest sense: he does not seek glory, but justice. The question he has carried for centuries is whether guarding a kingdom and guarding its people are the same duty, and he has recently begun to suspect they are not. The Nexus has made it urgent. It holds a force that knows the Aer by name.
Rhosyn rules a kingdom that rests atop a power she does not command. She inherited the crown at a young age and has spent her reign learning that her finest knight answers to his oath and not to her. She is pragmatic where her predecessors were reverent, and she would use the Aer against all enemies of her kingdom if she could. Elandor will not permit it, and she has not decided what to do about his refusal.
Dragomir descends to the deepest seals once each season, as every Haskul king has, and personally counts the wardens at their posts. A miner's son made king by a succession crisis, he distrusts anything without fervent convictions. The seals have needed more attention since the Veil broke, and he has increased the guard without telling his council why.
In addition to her title as ruler, Isaura has taken the name "Petitioner of the Dawn", looking for confirmation of her rule as every Asendrian sovereign has, and received no answer, as every sovereign has. She treats the silence as discipline. She is the one ruler in the Daylands who reads the Corrections' marks in her kingdom's history as evidence rather than scripture, and she wonders what authority leaves marks but no word.
Far Reach has no crown. The twelve breeder lines choose a Voice to speak between them, and Teveris Oun holds the seat. He is practical and watches closely for who is lying, and is rarely wrong about it. The last Voice died with a succession unsettled over a single beast, and he spends most of his time preventing the next war from becoming a third.
Every Shaper in the Nexus eventually encounters the Guide. When, or even how exactly cannot be determined.
The Ferryman insists he is not a Shaper but knows things nothing other than a Shaper should. He claims he can navigate any Rift in the Omnium, and no one has caught him failing. At times, it even seems as though he can manifest Rifts himself. While he can find them however, he has not nor will not enter a Realm, prefering only to inhabit the Nexus. Nobody knows where he came from or what his motives are, and rumor has it that he existed before the Nexus, which should not be possible.