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The powers, peoples, and ideologies that shape the Axion Forge Omnium.
For cards and mechanics, see the Factions gameplay page.
Grinding gears and arcane circuitry built Mechanica's homeworld of Karsis. Through magitek engines, their mechanized drones never tire and their soldiers are designed to improve with every battle.
The brilliant engineer Varris Kane was rebuilt from man into machine and is now determined to bring protection to the multiverse with his ultimate invention: the Continuum.
Nature owes nothing to anyone, certainly not on Veyruun. The raw and untamed wilds are home to savage beasts and even more ferocious tribes who do not have a word for 'mercy'.
Kaita Bloodtooth knows this indifference firsthand, marred by tragedy that stole everything from her. Now, she leads the Primal clans with feral wrath and mystic power against threats from every direction. Whatever comes for the wilds next, she will repay ten-fold.
Mortal concerns are inconsequential to beings of radiant starlight. Far older than the Realms they oversee, the celestial Ilyri reign from the Empyrean Plane.
By decree of the Tribunal, the divine Arbiter Solanthys carries out their will upon lesser beings. Those who stray from the ordained path face swift, merciless correction.
Driven by subjugation and greed, Dominion is an unstoppable war machine. Vast armies march beneath the banner of their godlike emperor, crushing all who refuse to kneel.
Primearch Gladius mercilessly commands his legions with an iron fist; a warlord whose boundless ambition is matched only by his cruelty. To resist is to be erased.
In a sinister dimension of corruption and suffering, Nethrys stirs. Its hordes are ceaselessly spread chaos, driven only by pain.
The fanatical dark priest Nihilum seeks to unleash the dragon god Athraxia from her prison beneath their world's hellish core. She is ruin made flesh, a hunger that knows no end that threatens to consume all life.
The Xeno are not an invasion. They are evolution. A living force of assimilation, they seek to unify all existence under a single, perfect consciousness.
Nexahl V'oth is the harbinger of this covenant, a hivemind virus that speaks with a thousand minds, offering salvation through symbiosis. To this cosmic scourge, identity is a flaw, individuality is an illusion, and singularity is only the beginning.
Timeless keepers of impossible magicks, the Ancient are a legendary battalion of knights, mages, and mythic beasts. Bound by hallowed oath, they unite unyielding strength to defend the arcane power of Aetherion.
Among them stands Elandor, an immortal paladin whose sacred charge has outlived empires. His vow endures beyond death and time itself.
The Nexus is home to the Unbound; mercenaries, survivors, and remnants of realities long forgotten. Some crossed the Rifts by choice; others were born from possibilities that should never have existed.
Bound by neither allegiance nor purpose, they gather where the impossible finds a place to exist and nothing is truly lost. Some things were never meant to belong anywhere.
Factions that have not discovered the Nexus... yet.
Across the conquered worlds of the Halix system, rebellion never lasts long. But a new force is rising. Armed with technology unlike anything the resistance has seen, they have one goal: fight back.
Veyruun was never theirs, but that never stopped them. The Hadria Combine came to the verdant world for something buried within it, extracting its resources for centuries. Whatever it is they are looking for, they have not found and do not intend to stop.
When an enemy proves too dangerous, the Legion sends its best. Dire Corps does not start conflict, it ends problems.
The Tribunal erased them from history. They were forgotten, but something in the Nexus remembers.